With EA DICE‘s Star Wars Battlefront II continuing to deliver content and improvements to the game, the Battlefront series is close to returning to the epic and intense gameplay from the past. While the original Battlefront II released all the way back in 2005, there are still communities of modders supporting the game with free mod packs and expansions. If you’re looking to jump back into the nostalgic action, here are some of the best mods for Star Wars Battlefront II (2005) that are currently available to download and play.
1) Star Wars Battlefront Conversion Pack
The Conversion Pack is a must-have for all players, and for many of the other mods on this list, as it provides improved units and modes, while porting the maps from Star Wars: Battlefront (2004) and bringing the Knights of the Old Republic era to Battlefront II. While you have to install the v1.3 file before adding v2.0 and v2.2 to your mod folder, the instructions are easy to follow and the content of each of the updates to the Conversion Pack are listed on the site. Download the Star Wars Battlefront Conversion Packhere.
2) Mass Effect: Unification
Entering another sci-fi game, Mass Effect: Unification brings the races, weapons and locations of the Mass Effect series to Battlefront II in stunning fidelity. Play on maps inspired by the games, such as Virmire, Noveria, and Eden Prime, with over 25 playable units and 9 playable heroes from the series. With new voices and soundtracks on top of a modified game menu and HUD, this mod is a great way to refresh the look and sound of the game for Mass Effect fans. Download Mass Effect: Unificationhere.
3) Star Wars Battlefront III Legacy
This mod is based on the cancelled Star Wars Battlefront III project and uses assets from those files, in an attempt to provide the public with the sequel that never released. The Legacy mod adds a whole host of maps, units, weapons, eras, animations, and more, with the inclusion of ground-to-space combat on several huge maps. With the amount of quality work that went into the mod, it is suggested that you have a high-end PC to handle the level of detail and sheer size of the battles within. Download the open beta for Star Wars Battlefront IIILegacyhere.
4) Ultimate Battlefront: The Clone Wars
Ultimate Battlefront: The Clone Wars is one of the best ways to experience the scale of the Clone Wars in Battlefront II. This mod adds a new era to all base maps and several new ones, allowing you to play as a random clone legion each time you start a match. Also, new characters and units are added from The Clone Wars animated series, with enemy heroes having their own AI across a variety of game modes. The visuals also get an upgrade, as new lasers and effects make the action more immersive. If you are a fan of the Clone Wars, you need to check this mod out. Download Ultimate Battlefront: The Clone Warshere.
5) The Dark Times + Dark Times II: Rising Son
The Dark Times and Dark Times II: Rising Son bring players back to the days of the Galactic Civil War, with a heavy focus on single-player and scripted missions. Over 20 new heroes from both the movies and expanded universe have been added, with new maps and a unique wave game mode. Improvements have also been made to lightsaber duelling and hero abilities for a better experience. Download The Dark Times and Dark Times II: Rising Sonhere.
6) Battlefront Evolved
Battlefront Evolved delivers major visual improvements to the models, textures and effects for all of the units and vehicles in Battlefront II. This overhaul brings a level of realism unmatched by any other mod, and is completely online-compatible. The Jedi have their models from Jedi Academy and look like their actors, clone troopers have crisp markings over shiny armour, and battle droids have improved shading and details. The graphical polish on all of these units makes this mod essential for gaming in the present day. Download Battlefront Evolvedhere.
7) Star Wars Battlefront Republic Commando
Ever wanted to continue your adventures from Star Wars: Republic Commando in classic Battlefront style? This mod uses assets from the game to bring Republic Commandos, new CIS units, the first person HUD, background music, and much more to your Battlefront II experience. With new modes, you can join your brothers once again and relive the fun of fighting as a Clone Commando. Download Star Wars Battlefront Republic Commandohere.
8) SW Battlefront II: Battles of the Storm
Battles of the Storm is an immersive campaign across five large maps, with explosive action and a unique story spanning the entire Clone War. Added to this, the AI units can now capture objectives, making them more useful in battle. Additional features include the ability to fly starfighters on ground maps and destroy capital ships in space. This is one of the more epic single-player mods available, and highly recommended for those who prefer playing solo. Download Star Wars Battlefront II: Battles of the Stormhere.
9) TORfront
This mod adds the Old Republic era on five different maps, including Alderaan: Treefall and Coruscant: The Works. Battles on these planets take place during the First and Second Great Galactic Wars, as well as the Cold War from the lore of The Old Republic game. While the only mode playable on these maps is Conquest, it delivers the essential gameplay with added units, weapons and heroes from The Old Republic. Download TORfronthere.
10) Galactic Civil War II
If you are a fan of the Sequel Trilogy and want to play as the new characters and troopers from the films, this mod is for you. With overhauled units and new heroes and weapons, Galactic Civil War II is truly deserving of a spot on this list. The new era can be played on all maps as well as a new Jakku: Outpost map straight from Star Wars: The Force Awakens. Choose the First Order or the Resistance and fight for the fate of the galaxy. Download Galactic Civil War IIhere.
That concludes our list for the best Star Wars Battlefront II mods of all time. What did you think of this list? Are any of your favourites on here? Let us know in the comments below, and make sure to stay here at PwrDown for even more Battlefront related content.
Star Wars Battlefront II | |
---|---|
Developer(s) | EA DICE |
Publisher(s) | Electronic Arts |
Director(s) | Bernd Diemer |
Producer(s) | |
Designer(s) |
|
Programmer(s) | Jonas Kjellström |
Artist(s) | Andrew Hamilton |
Writer(s) | |
Composer(s) | Gordy Haab |
Series | Star Wars: Battlefront |
Engine | Frostbite 3 |
Platform(s) | |
Release | November 17, 2017 |
Genre(s) | |
Mode(s) |
Star Wars Battlefront II is an actionshooter video game based on the Star Wars film franchise. It is the fourth major installment of the Star Wars: Battlefront series and seventh overall, and a sequel to the 2015 reboot of the series. It was developed by EA DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts. The game was released worldwide on November 17, 2017 for PlayStation 4, Xbox One, and Microsoft Windows.
Upon release, Battlefront II received mixed reviews from critics. The game was also subject to widespread criticism regarding the status of its loot boxes, which could give players substantial gameplay advantages if purchased with real money. A response from EA's community team on Reddit on the topic became the single most downvoted comment in the site's history[2] – and in response, EA decided to temporarily remove microtransactions from the game until a later date. In January 2018, EA announced that the micro-transactions would return 'in the next few months'.[3] These returning microtransactions are purely cosmetic, do not affect gameplay, and are purchased directly through in-game currency rather than through loot crates.[4]
- 1Gameplay
- 2Campaign
- 3Post-Launch Content
- 3.1Season 1 - The Last Jedi Season
- 3.3Season 3 - The Clone Wars Season
- 5Reception
- 6Microtransactions controversy
Gameplay[edit]
Star Wars Battlefront II features gameplay from the Star Wars prequel films, a feature absent in the game's predecessor.
Star Wars Battlefront II features a single-player story mode, a customizable character class system, and content based on The Force Awakens and The Last Jedi movies.[5] It also features vehicles and locations from the original, prequel, and sequelStar Wars movie trilogies. It also features heroes and villains that can be played based on characters from the Star Wars movies; the hero roster includes Luke Skywalker (Matthew Mercer), Leia Organa (Misty Lee), Han Solo (John Armstrong), Chewbacca, Lando Calrissian (Billy Dee Williams), Yoda (Tom Kane), and Rey (Daisy Ridley), while the villain roster includes Darth Vader (Matt Sloan), Emperor Palpatine (Sam Witwer), Boba Fett (Temuera Morrison), Bossk (Dee Bradley Baker), Iden Versio (Janina Gavankar), Darth Maul (Sam Witwer), and Kylo Ren (Matthew Wood/Roger Craig Smith) at launch.[6]
The game features a full campaign story mode unlike 2015's Battlefront. The game's single player protagonist, Iden Versio, leader of an Imperial Special Forces group known as Inferno Squad, participates in multiple events in the 30 years leading up to The Force Awakens. There are segments in the campaign where the player is able to control other characters such as Luke Skywalker and Kylo Ren. Players can also play in the Arcade mode – an offline single player or local co-op where players can choose which side to play on and which battle to play in. Battles vary from team battles to onslaughts. Alternatively, players can choose to do a custom match, where they can change some of the settings and location.
Star Wars Battlefront Weapons Guide
Instead of the paid Season Pass downloadable content (DLC) seen in the 2015 predecessor, this game is expanded with free DLC provided to all players with a free EA account.[7][8] The DLC is free to all players, using a seasonal structure similar to Overwatch and Rainbow Six Siege, according to Gavankar. The first season, released in December 13, 2017, was based on the movie Star Wars: The Last Jedi, and included hero Finn (John Boyega) and villain Captain Phasma (Gwendoline Christie), the planet Crait as a ground map, and a space map above D'Qar.[9] The second season, released in May 16, 2018, was based on the movie Solo: A Star Wars Story, and included Jabba's Palace and Kessel as ground maps, the new game modes Hero Showdown and Extraction, new character skins for Han Solo, Lando Calrissian, Chewbacca, and Leia Organa. The next set of content was announced on June 9, 2018, during EA Play which will feature content from the prequel trilogy of Star Wars, centering on the origin of the Clone Wars with the planet Geonosis as a ground map, a new mode similar to Conquest, and new heroes Obi-Wan Kenobi (James Arnold Taylor) and Anakin Skywalker (Matt Lanter) and villains General Grievous (Matthew Wood) and Count Dooku (Corey Burton).[10][11]
Multiplayer modes[edit]
Star Wars Battlefront II features eleven multiplayer game modes, some of which are available to play only for a limited time, with the largest supporting up to 40 simultaneous players.[12]
- Galactic Assault: This game mode is centered around unique set pieces set across the thirteen planets and locations featuring all three Star Wars eras involving a team of 20 attackers against 20 defenders.
- Capital Supremacy: This mode pits two teams of twenty players, with an additional 12 AI bots per team, against each other as they fight to capture and hold a majority of Command Posts which increase reinforcement count in order to attack the enemy team's capital ship and destroy it from within by arming objectives. It is a new mode which was introduced in March 2019.
- Heroes vs. Villains: This mode involves all the heroes and villains in Star Wars Battlefront II, where four light side heroes fight four dark side villains. A deathmatch mode which involves one team of four hero’s fighting against a team of four villains, with the first team to 35 kills wins. In the original game mode, one of the four heroes and one of the four villains are selected to be the target to attack. The first team to defeat the enemy team's chosen targets 10 times wins, however the target system was removed in May 2019 in favour of new style of mode.
- Hero Showdown: This mode involves teams of two heroes and two villains facing off in round-based duels with no respawn after defeat until the next round begins. The first duo to win three rounds wins.[13] The mode was added to the game in May 2018.
- Starfighter Assault: In this mode, battles take place in unique set pieces in space and planetary atmospheres involving 12 attackers against 12 defenders, both teams being reinforced with an additional 20 AI ships.
- Hero Starfighters: This mode pits two teams of four hero ships, with players selecting one of the hero ships to play as, and must defeat all of the enemy team's hero ships. Defeated players respawn as normal starfighters and can play again as a hero ship in the following round after either one team loses all their hero ships or there is a draw. The first team to win three rounds wins. The mode was introduced to the game in July 2018.
- Strike: Strike has players battling in close quarter scenarios involving a team of eight attackers aiming to either capture a unique objective from a team of eight defenders – essentially one team capture the flag – or arm and destroy two objectives.
- Blast: Blast is standard team deathmatch between two teams of 8 players in which teams try to reach 100 total combined eliminations before the enemy team can.
- Ewok Hunt: This mode, introduced as part of the game's April update, has two Ewoks hunt down a group of eighteen stormtroopers; each stormtrooper defeated spawns as another Ewok.[14] It was on rotation with Jetpack Cargo originally as a limited time mode but was made permanent.
- Extraction: This game mode, which was released on June 12, 2018, has an attacking team escort cargo through several checkpoints to their final destination while the defending team tries to stop them.
- Jetpack Cargo: This limited time mode, introduced as part of the game's February 2018 update, has two teams of eight, each equipped with jetpacks, battle to capture cargo.[15] It was on rotation with Ewok Hunt.
Campaign[edit]
The single-player story mode campaign in Star Wars Battlefront II takes place in the Star Wars galaxy, beginning around the time of Return of the Jedi, but largely between it and Star Wars: The Force Awakens. Emperor Palpatine plots to lure an unsuspecting Rebel Alliance fleet into a trap using himself and the second Death Star, being constructed above the Forest Moon of Endor, as bait, seeking to crush the Rebellion against his Galactic Empire once and for all. The Imperial Special Forces commando unit Inferno Squad, led by Commander Iden Versio, daughter of Admiral Garrick Versio, and made up of Agents Gideon Hask and Del Meeko, is crucial to the success of this planned Battle of Endor, but the Empire underestimates the strength of the Rebellion as its fleet gathers at Sullust.
Plot[edit]
Iden Versio (Janina Gavankar) is being interrogated for the codes to unlock an Imperial transmission aboard a Rebel Mon Calamari Star Cruiser. She activates her droid, which sneaks to her cell and frees her. Iden had allowed herself to be captured in order to erase the Imperial transmission, which would reveal the Emperor's plan at Endor. She successfully erases it, then escapes the ship by launching herself into space where she is intercepted by the Corvus, the flagship of Inferno Squad. Iden confirms the mission's success to Gideon Hask (Paul Blackthorne) and Del Meeko (TJ Ramini), other members of her squad.
Later on Endor, Iden, Hask, and Meeko secure the perimeter around the ruined shield generator, and watch with shock and horror as the second Death Star explodes. Vice Admiral Sloane orders a full retreat, and Inferno Squad recovers TIE fighters to escape the moon, which is being overrun by Rebel forces. The Corvus is attacked during their escape, but Inferno fends off Rebel bombers. Iden meets with her father, Admiral Garrick Versio (Anthony Skordi), on his Star DestroyerEviscerator.
Admiral Versio confirms to Iden that the Emperor has died. A messenger droid displays a hologram of the late Emperor issuing his last command: to begin Operation: Cinder. Admiral Versio sends Iden to an Imperial shipyard to protect Moff Raythe and his Star Destroyer Dauntless, which hosts experimental satellites vital to the success of Operation: Cinder. The Dauntless comes under attack from a Rebel Star Cruiser, but Iden is able to board it with Hask and disable its ion cannons. Afterwards, they are ordered to attack the Imperial shipyard in order to free the Star Destroyer from the locked clamps. Afterwards, the Dauntless opens fire on the Rebel cruiser, destroying it.
Meeko is sent to Pillio and ordered to destroy one of the Emperor's hidden bases. He encounters Luke Skywalker (Matthew Mercer), who helps him disarm the base's defenses and fend off the local wildlife. They discover that the base contains the Emperor's spoils of conquest. Meeko and Luke part amicably, and Meeko begins to question the Empire's goals and motives. Following this, Iden and Inferno Squad are sent to the Imperial-controlled world of Vardos, in order to retrieve Protectorate Gleb. As the satellites for Operation Cinder begin destroying the planet with terrible storms, Iden and Meeko try to evacuate the civilians in addition to Gleb, causing Agent Hask to betray them. Disillusioned by the Empire's attack on Vardos, Iden and Meeko escape off world, now traitors to the Empire. They seek out the Rebel Alliance and are taken to General Lando Calrissian (Billy Dee Williams), who gives them the choice to help stop Operation: Cinder, or to escape and make new lives for themselves. Choosing to help, they aid Leia Organa (Misty Lee) in protecting Naboo, destroying the satellites for Operation: Cinder and reactivating the planet's defenses. After Naboo is liberated, Inferno Squad joins the New Republic.
Iden and Inferno Squad are then sent to Takodana to find Han Solo (John Armstrong), who was extracting an Imperial defector carrying critical data in hopes of liberating Kashyyyk and freeing the Wookiees. The data also reveals that Admiral Versio is commanding Imperial operations on Bespin and Sullust. Iden and Del infiltrate Bespin with the intent of capturing Admiral Versio, but he and Hask manage to escape. Meanwhile, Lando investigates the hidden Imperial weapons cache on Sullust, only to find a weapons factory which he destroys. These operations cripple the Imperial fleet, which makes a last stand at Jakku. During the battle, Iden shoots down Hask and boards the Eviscerator, intending to rescue her father. Admiral Versio decides to go down with his ship, feeling obligated to die with the Empire he fought to protect. He instead urges Iden to escape and live a new life, commending her for seeing the weakness of the Empire. Iden takes an escape pod and reunites with Del at the end of the battle. The two embrace and kiss, as the battle marks the end of the Galactic Empire.
Many decades later, Del is captured on Pillio by Protectorate Gleb, who hands him over to Kylo Ren and the First Order. Ren uses the Force to interrogate Del about the location of the map leading to Luke Skywalker. Once Ren succeeds, he leaves Del in the custody of Hask, who survived getting shot down at Jakku. Hask expresses disgust at Del choosing to father a daughter with Iden instead of becoming a soldier and kills him, but not before Del warns him not to confront Iden. Hask then warns Gleb that the Republic cannot find out about 'Project Resurrection' and orders her to leave the Corvus on Pillio as bait to lure Iden out of hiding.
Resurrection[edit]
Shriv Suurgav (Dan Donohue), now an agent for the Resistance, discovers the abandoned Corvus and informs Iden and her daughter, Zay (Brittany Volcy). Shriv also reveals that Del had been helping the Resistance investigate rumors of mass disappearances that may be connected to Project Resurrection before disappearing himself. They head to Athulla, where Del was last seen, to investigate. However, they are ambushed by a Jinata Security fleet. Iden and Zay destroy the fleet and capture the flagship. The surviving Jinata Security crew admit that they had been kidnapping children on the behalf of the First Order, and that Project Resurrection had been moved to Vardos.
Iden, Zay, and Shriv return to Vardos. Iden has Zay stay behind on the Corvus while she and Shriv investigate the surface, where they see a bright streak of red light appear in the sky. Iden and Shriv discover Gleb's dead body and are then captured by Hask, who taunts them by telling them that he killed Gleb and Del and the First Order has already destroyed the Senate and the Hosnian System, revealing that the red streak of light seen earlier was actually the deadly blast of Starkiller Base, as seen in The Force Awakens. He then orders his Star Destroyer the Retribution to destroy the Corvus along with Zay. Jinata Security personnel, angry at the First Order betraying them, attack Hask's men, giving Iden and Shriv an opportunity to escape. They rescue Zay who managed to eject in an escape pod before the Corvus was destroyed.
Iden fights her desire to get revenge on Hask, then resolves to board the Retribution to investigate what the First Order had been up to. After getting aboard by flying stolen TIE fighters into its engine, Iden, Shriv and Zay search the Retribution for any useful data from the ship to aid the Resistance, fending off stormtroopers and some officers along the way. They hack a computer terminal and discover that Project Resurrection is an operation by the First Order to kidnap children from across the galaxy and indoctrinate them into stormtroopers. In addition, they discover that the First Order has built up a massive fleet large enough to retake the galaxy. Finally, they find the plans for a First Order Dreadnought and steal them. Shriv then goes to secure an escape craft while Iden and Zay plant explosive charges on the Retribution's hyperspace generators. Hask ambushes them but is killed by Iden. The destruction of the hyperspace generators pulls the Retribution out of hyperspace near Starkiller Base right as the Resistance destroys it. Iden reveals that she had been mortally wounded during the battle with Hask. She gives the Dreadnought plans to Zay and orders her to escape without her before dying.
Zay and Shriv link up with the Resistance and transmit the Dreadnought plans to General Leia. She then orders them to head to the Outer Rim to gather more allies.
Post-Launch Content[edit]
It was confirmed during EA Play 2017 that there would not be a season pass; rather, all downloadable content will be free for all players and will be included in events called Seasons.[16]
Season 1 - The Last Jedi Season[edit]
The first Season expansion, The Last Jedi Season was released on December 5 and is centered around Star Wars: Episode VIII The Last Jedi, the eighth film in the Star Wars saga which was released on December 15, 2017. It features a space map over D'Qar, a new Galactic Assault Map on the planet Crait, and a new hero and villain, Resistance Hero Finn and First Order Villain Captain Phasma.[17]
Battlefront II Resurrection[edit]
The Last Jedi Season also featured a campaign addition available December 13, named Battlefront II: Resurrection, which details Commander Iden Versio's journey during the First Order's rise to power and contains three chapters.[17]
Season 2 - The Han Solo Season[edit]
On May 3, EA Star Wars published an announcement on Twitter stating that the second Season in the game would be based on the character of Han Solo, releasing alongside Solo: A Star Wars Story.[18] The first part of the Han Solo Season was released on May 16 and features the returning map from 2015’s Star Wars Battlefront set in Jabba's Palace, along with a new game mode (Hero Showdown). Two new skins were also released for Leia Organa and Lando Calrissian based on their disguises in Star Wars: Episode VI Return of the Jedi, and the addition of starfighters to Arcade. The second part of the Han Solo Season was revealed in a trailer on June 6 and its content released on June 12, which included a new map on Kessel, along with a third Millennium Falcon as it appears in Solo: A Star Wars Story. Also returning to the game was the mode Extraction, which is playable on Jabba’s Palace and the new map Kessel. New skins were also released for Han Solo, Lando Calrissian, and Chewbacca as they appear in Solo: A Star Wars Story.[19]
Season 3 - The Clone Wars Season[edit]
The game's Design Director, Dennis Brännvall, teased that Star Wars: The Clone Wars content was going to be added to the game at some point in the future.[20] At EA Play it was revealed that in the fall of 2018, a Clone Wars season was going to be begin. The season will include a Galactic Assault map from the planet Geonosis, new Clone Trooper skins, and villain General Grievous, Jedi Obi-Wan Kenobi, Count Dooku, and Jedi Anakin Skywalker as playable characters.
General Grievous, Obi-Wan and Battle Of Geonosis Update[edit]
General Grievous was released on October 30, 2018 with an alternate 'battle damaged' appearance, and was followed up on November 28 by Obi-Wan Kenobi, with an alternate 'Jedi Robes' appearance, and the 212th Battalion skins for Clone Troopers, as well as a new 'Shattered' General Grievous skin; this update also included a new Geonosis Galactic Assault map.[21] A December 12 update added a new 'General Kenobi' skin for Obi-Wan, based on his appearance in The Clone Wars TV show.
Count Dooku, Anakin Skywalker Update[edit]
Count Dooku was released on January 23, 2019, with an alternate 'Dark Ritual' skin following up on January 30, based on his appearance in the episode 'Sacrifice' of The Clone Wars TV show; the update also added the Geonosis map for other game modes, including Blast, Heroes vs. Villains, and the Arcade modes. Anakin Skywalker was released on February 27 with an alternate 'Jedi Robes' appearance, alongside a new game feature called the 'Emote Wheel' (which allows the use of up to ten emotes at the same time, rather than just two), and new Clone Trooper appearances, most notably the 'armored' appearances for the Officer class and the '501st Battalion skins' for all classes.[citation needed]
Capital Supremacy, “Infiltrator” Class and New Skins Update[edit]
On March 26, 2019 a new update was released, which includes a new 'Infiltrator' class (represented by Advanced Recon Commandos for the Galactic Republic and BX-series Droid Commandos for the Separatists), along with an alternate 'Exquisite Pajamas' skin for Dooku (based on his pajama outfit in the episode 'Nightsisters' of The Clone Wars TV show), a rework of the lightsaber combat system, and a new large scale game mode called 'Capital Supremacy', set in an alternate Geonosis map, based on the original Star Wars Battlefront II game. On April 24, a new Kashyyyk map for Capital Supremacy was released, alongside some special events and an alternate 'Princess' appearance for Leia Organa, based on her iconic look in a A New Hope, in celebration for Star Wars Day. On May 22, a new Kamino Map for Capital Supremacy was released.[citation needed]
Droideka and TX-130 Update[edit]
On June 21, 2019 two new classes were added to the game: Droideka for the Separatists, and TX-130 for the Republic. This update also included a new Naboo Map for Capital Supremacy, '212th Recon Divison' and '41st Scout Battalion' appearences for clone troopers, and a 'General Skywalker' skin for Anakin Skywalker, based on his appearance in The Clone Wars TV show.
Development and marketing[edit]
On May 10, 2016, the development of Star Wars Battlefront II was announced, led by EA DICE in collaboration with Criterion Games and Jade Raymond's Motive Studios.[22] The sequel to 2015's rebooted Star Wars Battlefront features content from the sequel trilogy of films.[23] Creative director Bernd Diemer has stated that the company has replaced the Season Pass system of paid expansion of content, because that system was determined to have 'fragmented' the player community of the 2015 predecessor game. The new expansion system is designed to allow all players 'to play longer'.[8] Executive producer Matthew Webster announced on April 15, 2017 at Star Wars Celebration that the worldwide release of the game would be November 17, 2017.[24] The Battlefront II beta test period started on October 4, 2017, for players who pre-ordered the game. It was expanded to an open beta on October 6, and ran until October 11.[25][26] A 10-hour trial version was made available to EA Access and Origin Access subscribers on November 9, 2017.[27]
A tie-in novel, Star Wars Battlefront II: Inferno Squad, was released on July 25, 2017. Written by Christie Golden, it serves as a direct prelude to the game and follows the exploits of the Galactic Empire's titular squad as it seeks to eliminate what was left of Saw Gerrera's rebel cell after the events of the 2016 film Rogue One.[28]
On November 10, 2017, Electronic Arts announced the first in a series of free downloadable content for the game, featuring the planets D'Qar and Crait and the playable hero characters Finn and Captain Phasma. This content is a direct tie-in to December's Star Wars: The Last Jedi.[29]
On March 22, 2018, Electronic Arts unlocked all hero characters and hero vehicles for all players, and removed game-play altering drops from Crates, which now only contain cosmetic items and credits.[30]
Reception[edit]
Reception | ||||||||||||||||||||||||||||
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Star Wars Battlefront II received 'mixed or average' reviews, according to review aggregatorMetacritic.[33][31][32] Metacritic user reviews for the PlayStation 4 version reached a low rating of 0.8/10, labelled as 'overwhelming dislike', due to the controversies (see below) and review bombing.[43]
Mss32 dll rome total war. In his 4/5 star review for GamesRadar+, Andy Hartup praised the multiplayer but criticized the single player modes, saying the game has a 'very strong multiplayer offering tarnished by overly complicated character progression, and a lavish, beautiful story campaign lacking in substance or subtlety.'[39]Game Revolution felt the campaign started strong but weakened as it progressed, praising the multiplayer gameplay while criticizing the micro-transactions, loot box progression system, and locking of heroes.[38]
For EGM's review, Nick Plessas praised the multiplayer combat, balancing, and variety, but criticized the game's sustained focus around loot crates.[36] Andrew Reiner of Game Informer gave the game 6.5/10, writing 'Answering the call for more content, Star Wars Battlefront II offers a full campaign and more than enough multiplayer material, but the entire experience is brought down by microtransactions.'[37]IGN's Tom Marks also gave the game 6.5/10, saying 'Star Wars Battlefront 2 has great feeling blasters, but its progression system makes firing them an unsatisfying grind.'[41]
The game was nominated for 'Best Shooter', 'Best Graphics' and 'Best Multiplayer' in IGN's Best of 2017 Awards,[44][45][46] and was a runner-up for 'Most Disappointing Game' in Giant Bomb's 2017 Game of the Year Awards.[47] In Game Informer's Reader's Choice Best of 2017 Awards, fewer readers voted for the game for 'Best Co-op Multiplayer'.[48] The website also awarded the game for 'Best Graphics', 'Best Audio' and 'Biggest Disappointment' in their 2017 Shooter of the Year Awards.[49]Ben 'Yahtzee' Croshaw of Zero Punctuation ranked the game at No. 1 on his list of the Five Blandest Games of 2017.[50]
Sales[edit]
In the U.S., Star Wars Battlefront II was the second best-selling title in November behind, Call of Duty: WWII.[51] Within its first week on sale in Japan, the PlayStation 4 version sold 38,769 copies, placing it at number four on the all format sales chart.[52] By December 2017, the game had sold 9 million copies worldwide. In January 2018, EA announced that the game missed their sales target as they had hoped to sell 10 million copies in that time, and blamed the loot crate controversy.[53]
Accolades[edit]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2017 | Game Critics Awards | Best Action Game | Nominated | [54][55] |
Best Online Multiplayer | Won | |||
Gamescom 2017 | Best Action Game | Nominated | [56] | |
Best Multiplayer Game | Nominated | |||
Golden Joystick Awards | Most Wanted Game | Nominated | [57] | |
Ping Awards | Best International Game | Nominated | [58] | |
2018 | 21st Annual D.I.C.E. Awards | Outstanding Achievement in Character (Iden Versio) | Nominated | [59][60] |
Outstanding Achievement in Sound Design | Nominated | |||
2018 Italian Video Game Awards | People's Choice | Nominated | [61] | |
2018 SXSW Gaming Awards | Excellence in Convergence | Won | [62][63] | |
16th Annual Game Audio Network Guild Awards | Audio of the Year | Nominated | [64] | |
Music of the Year | Nominated | |||
Sound Design of the Year | Nominated | |||
Best Interactive Score | Nominated | |||
Best Cinematic/Cutscene Audio | Nominated | |||
Best Audio Mix | Nominated | |||
Nickelodeon's 2018 Kids' Choice Awards | Favorite Video Game | Nominated | [65][66] | |
14th British Academy Games Awards | Audio Achievement | Nominated | [67][68] | |
2018 Webby Awards | Action | Nominated | [69] | |
ASCAP Composers' Choice Awards | 2017 ASCAP Video Game Score of the Year | Won | [70][71] | |
Develop Awards | Sound Design (EA DICE) | Won | [72] |
Microtransactions controversy[edit]
During pre-release beta trials, the game's publisher EA was criticized by gamers and the gaming press for introducing a loot box monetization scheme that gave players substantial gameplay advantages through items purchased in-game with real money.[73] Although such items could also be purchased with in-game currency, players would on average have to 'grind' for approximately 40 hours to unlock a special single player character such as Darth Vader.[74] Responding to the controversy, developers had adjusted the number of in-game items a player receives through playing the game. However, after the game went into pre-release a number of players and journalists who received the pre-release copy of the game reported various controversial gameplay features, such as rewards being unrelated to the player's performance in the game.[75] The poorly-weighed reward system combined with a weak inactivity detection allowed many players to use rubber bands to tightly tie their game controllers for automatically farming points during multiplayer battles, ruining the experience of other active online players.[76]
On November 12, 2017, a Reddit user complained that although they spent US$80 to purchase the Deluxe Edition of the game, Darth Vader remained inaccessible for play, and the use of this character required a large amount of in-game credits. Players estimated that it would take 40 hours of gameplay to accumulate enough credits to unlock a single hero.[77] In response to the community's backlash, EA's Community Team defended the controversial changes by saying their intent to make users earn credits to unlock heroes was to give users 'a sense of pride and accomplishment' after unlocking a hero.[78][79] This led to many Reddit users becoming frustrated at the response, which generated more than 668,000 downvotes,[80] making it the most downvoted comment in the site's history.[81][82][2] In response to the community's outrage, EA lowered the cost of credits to unlock heroes by 75%.[83][84] However, the credits rewarded for completing the campaign were also reduced.[85]
On the day before release, EA disabled micro-transactions entirely, citing players' concerns that they gave buyers unfair advantages. They stated their intent to reintroduce them at a later date after unspecified changes had been made.[86]
The uproar from social media and poor press reception on its microtransactions had a negative impact on EA's share price which dropped by 2.5% on the launch day of the game. Analysts in Wall Street also lowered their expectation of the game's financial prospect.[87] A Wall Street analyst writing for CNBC noted how video games are still the cheapest entertainment medium per hour of use, and even with the added microtransactions, playing Battlefront II was still notably cheaper than paying to see the theatrical release of a film.[88]
By the end of November 2017, EA had lost $3 billion in stock value since the launch of the game.[89]
On March 16, 2018, developer DICE announced an overhaul for the progression and economic system. Loot crates will only contain credits, one of the in-game currencies, and cosmetic items while crystals, the other in-game currency, can be bought solely for the purpose of purchasing cosmetic items for characters in the game. Progression for player abilities, or 'Star Cards,' is now linear as players must play a certain class or hero in order to unlock a 'Skill Point' for that trooper or hero, which can then be used to purchase a new card or upgrade one the player already owns. The first part of this update was released on March 21 while the second part was released in April.[90]
Government responses[edit]
On November 15, two days before release, the Belgian gambling regulator announced that it was investigating the game, alongside Overwatch, to determine whether loot boxes constituted unlicensed gambling. In response to the investigation, EA claimed that Battlefront II's loot boxes do not constitute gambling.[91] The Minister of Justice of BelgiumKoen Geens expressed that if they prove loot boxes violate gambling laws he would start working on banning loot boxes in any future video games sold in the entire European Union.[92][93]
Reacting to the conclusion of the Belgian gambling regulator's investigation, the head of Dutch Gambling commission announced a start of their own investigation of Battlefront II and the issue in general, and asked parents 'to keep an eye at the games their children play'.[94]Chris Lee, a member of the Hawaii House of Representatives, called Star Wars: Battlefront II 'an online casino designed to trap little kids' and announced his intention to ban such practices in the state of Hawaii.[95] Another representative compared playing Battlefront II to smoking cigarettes, saying: 'We didn't allow Joe Camel to encourage your kids to smoke cigarettes, and we shouldn't allow Star Wars to encourage your kids to gamble.'[96][97] Singapore's National Council on Problem Gambling are monitoring the situation following the uproar on the game, as loot boxes do not fall under the Remote Gambling Act.[98] Authorities in Australia are also investigating the situation.[99]
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External links[edit]
Wikimedia Commons has media related to Star Wars: Battlefront II (2017). |
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In Star Wars Battlefront 2, getting hold of the best weapons in the game are always virtually guaranteed to give you an advantage over any enemy player you'll run into online. In this Star Wars Battlefront 2 best weapons guide, we'll give you all the info you need to get your hands on the very best trooper weapons available in the game.
For anything else relating to Star Wars Battlefront 2, including how to dominate in the campaign as Iden Versio, including the best weapons and Star Card loadouts you could possibly want to use, head on over to our Star Wars Battlefront 2 guides walkthrough hub.
Star Wars Battlefront 2 Best Weapons Guide
At the outset of Star Wars Battlefront 2, you'll be handed the base weapon for the Assault, Heavy, Officer, and Specialist classes. For Assault this is a blaster rifle, Heavy class gets a heavy blaster, Officer gets a pistol, and the Specialist class gets a sniper rifle. From here, you can unlock three more weapons for each class, but they'll each take you a while to unlock.
Just below, we've listed the unlockable weapons for the Heavy class as an example, as well as the requirements you have to meet in order to unlock each weapon:
- DC-15LE - Complete Milestone 50 Heavy kills
- FWMB-10K - Complete Milestone 200 Heavy kills
- TL-50 - Complete Milestone 500 Heavy kills
This is the same for the Assault, Officer, and Specialist classes, as although you'll unlock three different weapons for each class, they'll all be unlocked once you've met the 50, 200, and 500 kill Milestones with each class. This is quite a lengthy process, so you're going to have to put some serious time into Star Wars Battlefront 2 (or just be really good at the game), if you want to unlock the arguably better weapons.
Now that we've detailed how the weapon unlock system works for all four classes in the Star Wars Battlefront 2 multiplayer, we'll be running through the best overall weapons in the game.
CR-2 - Battlefront 2 Assault Weapon
The weapon that could well be the best overall in Star Wars Battlefront 2, let alone for the Assault class, the CR-2 will take you a while to unlock at the 200 kills Milestone, but it's fully worth the time investment.
What the CR-2 lacks in the range and damage rating, it more than makes up for in rate of fire and cooling power. Especially when equipped with a stock to boost range, the CR-2 is basically unstoppable at close or medium range, especially when used in fairly closed off areas of maps.
TL-50 - Battlefront 2 Heavy Weapon
There's a good reason that this Heavy weapon is locked behind the final, 500 kills Milestone for the Heavy class. It boasts one of the best fire rate attributes in Star Wars Battlefront 2, all while backing this up with decent cooling power, range, and damage stats.
On top of this, the TL-50 has a nice alternate fire mode, used by pressing down the left trigger, that fires a concussive blast that stuns enemies caught in the blast. This is a great tactic to use when either assaulting or defending a point against a group of enemy troopers.
SE-44C - Battlefront 2 Officer Weapon
Again, we've had to go with the very final weapon in the Star Wars Battlefront 2 Officer class unlock list, as although it'll take you a mammoth 500 kills with the Officer class in order to unlock, it's worth the time investment.
The SE-44C is a fully automatic blaster pistol, meaning that it's basically like holding an assault rifle-caliber weapon in just one hand. All the weapons stats are basically even at halfway along the stat chart, meaning it's not lacking in range, damage, cooling power, or rate of fire.
A280-CFE - Battlefront 2 Specialist Weapon
Rounding out the class weapons with the Specialist sniping class, the A280-CFE is undoubtedly the best sniper rifle to use in virtually any situation, when taking into account its rate of fire, range, and cooling power statistics.
The A280-CFE is a solid weapon for taking out enemy players at any range, and it can even be used fairly close up in some situations, for example if you need to defend a point on the map, due to its semi automatic rate of fire.
This brings a close to our Star Wars Battlefront 2 best weapons guide, and now that we've highlighted the very best weapons you should be gunning for in the multiplayer side of the game, all you have to do is get out there and earn them.
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472 postsMember
Why are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
Replies
- 356 postsMemberYup heavy guns suck. Supposedly the preorder one we get is supposed to be the best and it sucks. They are all the same.
- 89 postsMemberWhy are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
He is a beast .. love him
use this options on pic. and you will be happy
i will give him epic mobile sentry next week
[img][/img]
[img][/img] - 356 postsMemberWhy are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
He is a beast .. love him
use this options on pic. and you will be happy
i will give him epic mobile sentry next week
[img][/img]
[img][/img]
Nope tried it and doesn’t change the damage output the weapons do. Takes forever to even get a kill. - 89 postsMemberWhy are the heavy weapons so bad? Even up close you have to light up people until the gun overheats for it to get a kill. Meanwhile, you have pistols that 1 shot, at least it certainly looks like it. Can we get some balance here?
He is a beast .. love him
use this options on pic. and you will be happy
i will give him epic mobile sentry next week
[img][/img]
[img][/img]
Nope tried it and doesn’t change the damage output the weapons do. Takes forever to even get a kill.
ops
i kill 3 or 4 in 25 sec with this option but you have to play smart with him.
you have to hit the head
even starfighters by mobile sentry + Ion Torpedo - 43 postsMemberThis. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
- 2473 postsMemberThis. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy. - 356 postsMemberThis. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy.
Not even they’re range is horrible. There like shotguns. After 10ft they suck. I think what kills you is the sentry mode not the actual weapon. - 472 postsMember
Are you getting killed with the heavy weapons and not the sentry gun? Because the range on the heavy weapons is trash. Sentry has good range and accuracy though.This. Heavy weapons need a reduction in their spread, a damage boost, or increased range.
Do not increase range! Their range is already OP, I constantly get killed when trying to snipe a heavy. - 102 postsMemberHad a good crack at heavy last night after investing my time in assault specialist and officer and can defanantly say they're weapons feel underpowered compared to the other classes,
What I noticed was if you miss any shots out of the clip you aren't going to get the kill. It literally takes the entire clip just to kill the other classes where the officer blurg can pick you off at any range, the specialist a280 again you loose that gunfight and the assault just craps all over heavy dps I'd say the range and spread is fine just needs to slightly adjust the damage per second higher to compete with the other classes. Don't get me wrong when I was using the heavy I was still racking up the kills but they were more challenging to get compared to how easy the dps is asssault officer and specialist have.
Just my opinion on the matter - 282 postsMemberAmen to thia thread! I want the tl50 so bad but, I can't crack 10 kills because the damage and range suck soooo much.
- 5000 postsMemberUnlock TL50 and then get reduced spread and increased weapon cooling attachments. It is IMO the best gun in the game. Does significantly more damage than the hated CR-2 with very slightly less rate of fire.. and as a heavy you get 50 more health + shield.Hero/Villain Guide
Heavy Class Guide
Galactic Assault Guide - 2340 postsMemberUnlock TL50 and then get reduced spread and increased weapon cooling attachments. It is IMO the best gun in the game. Does significantly more damage than the hated CR-2 with very slightly less rate of fire.. and as a heavy you get 50 more health + shield.
That sounds pretty good. I am rocking the DC15-LE with Recduce Recoil and Improved Range and it is a beast also. I have been tearing up people using that CR-2.SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest
Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1
'Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support' Obi-Wan Kenobi0 - 970 postsMemberHeavy weapons do not have a range problem,only a wide spread which can be modded.
TL-50 is the highest dps i would believe but not my main,FWMB-10K is for me.
Some people are just good at kiting,you can kill 2 to maybe 3 with 1 charge before over heating if they are still. - 67 postsMemberDecember 3, 2017 1:37AMedited December 2017Why is it DICE can't ever properly balance any LMG type weapon in any of their games? Its simple, Longer time to heat up, they're made for sustained fire, it should take a while, and a 5 hit point damage buff, every other blaster in the game takes AT most 4 shots to kill, meanwhile Heavy blasters can take up to 12.
In the meantime I suggest short 3-5 round bursts at center mass, until some balancing gets done I find the DC-15LE with the recoil reduction mod will kill better than any other heavy blaster with 3-5 round bursts on center mass. - 64 postsMemberDecember 3, 2017 2:25AMedited December 2017Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
- 778 postsMemberI find med to long range you do bursts just tap the trigger quickly. This keeps your spread grouped close and controls recoil. Can take out people quick and easy like snipers. I do this with my officers full auto weapons. Close range I try to aim for the upper chest and spray and pray lol. I use the 1st order weapon atm till I get the last one to test how I like it.
- 472 postsMemberWow, didn't expect this thread to get a res. Honestly, I know EA said they didn't buff the heavy, they absolutely did, and it's one of the best classes in the game atm. Some of the guns are trash still, like the TL-50. Just my opinion, sorry. Up close its a beast but anything past 20m is hard to get a kill with. The 2nd and 3rd are amazing at the moment.Why is it DICE can't ever properly balance any LMG type weapon in any of their games? Its simple, Longer time to heat up, they're made for sustained fire, it should take a while, and a 5 hit point damage buff, every other blaster in the game takes AT most 4 shots to kill, meanwhile Heavy blasters can take up to 12.
In the meantime I suggest short 3-5 round bursts at center mass, until some balancing gets done I find the DC-15LE with the recoil reduction mod will kill better than any other heavy blaster with 3-5 round bursts on center mass.
It's not just Dice, it's all FPS games though. They assume that larger magazines and high fire rates make up for the low damage and terrible accuracy. At least they fixed the class. I mean, they fixed it AFTER I slogged through the 750 kills to unlock the TL-50 and all of its attachments, but at least they did it.
Oh, and yea, burst fire on the 2nd and 3rd heavy weapons is great, definitely a must have skill to use the class past mid-range. - 472 postsMemberHaving levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier. - 64 postsMemberHaving levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.
Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range - 472 postsMemberDecember 3, 2017 3:31AMedited December 2017Having levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.
Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range
The thing with supercharged sentry is that you can hit around corners with splash damage. Makes holding chokepoints a breeze. I mean, I'll be honest, it's completely cheesing especially when you've got 2-3 heavies using it on a doorway, buts it's effective as heck. It's not something you can do with mobile sentry.
Also, saber heroes can deflect regular and mobile sentries as well. They can't block explosive damage, unless they changed something in the recent patch. - 64 postsMemberHaving levelled my officer and assault, im now working through heavy, was unimpressed at first. but have just got the 10k and it's not bad, that in conjunction with patient cover use and timing the sentry is give me crazy damage output, plus barrage and impact to harass and finish off (even around corners). if i'm backed up properly we can do serious damage. Looking forward to getting the TL50. didn't notice the mobile sentry card Mr_sweden mentioned, might give it ago, but since getting the 10k i'm surprised how much damage and quick successive kills i can get with him (if timed well) Officer is so far my main and favourite, but now having fun with the heavy. I really want that TL50 now!
I haven't tried mobile sentry yet, but I don't think I'd be impressed. You're trading damage for slight mobility buff. I'd rather have supercharged sentry instead, makes taking out groups much easier.
Yeah, that's the trade off. supercharged sentry has given me a lot of kills at both short and long range
The thing with supercharged sentry is that you can hit around corners with splash damage. Makes holding chokepoints a breeze. I mean, I'll be honest, it's completely cheesing especially when you've got 2-3 heavies using it on a doorway, buts it's effective as heck. It's not something you can do with mobile sentry.
Also, saber heroes can deflect regular and mobile sentries as well. They can't block explosive damage, unless they changed something in the recent patch. - 64 postsMemberDecember 3, 2017 3:39AMedited December 2017Also this. the splash damage you can get round corners with supercharged sentry (and barrage, if needed) is insanely helpful. And yes, i've managed to lay waste to a full health Vader using a well timed supersentry
- 206 postsMemberThe heavy up close isn't as good as officer but you have combat shield to help get those kills. I'd use and upgrade improved combat shield star card. For long range you should give explosive sentry star card a go. It takes a bit to start but once it's going you feel like the wookie. I also use bodyguard since i'm up close in the thick of battle and open to grenades etc.
- 2340 postsMemberThe heavy up close isn't as good as officer but you have combat shield to help get those kills.
I do the best up close with the Heavy. The DC15-LE with Reduced Recoil is a headshot monster.SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest
Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1
'Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support' Obi-Wan Kenobi0 - 5000 postsMemberDecember 3, 2017 7:54AMedited December 2017Again, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.Hero/Villain Guide
Heavy Class Guide
Galactic Assault Guide - 5444 postsMemberAgain, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
Yea Heavy is fine. Come up on someone who knows how to pop shield and maneuver your screwed, doesn’t matter the dps on the weapons.0 - 82 postsMemberHeavy is in a great spot, imo.
Y'all need to realize, the guns NEED to be a bit lower in DPS; how fair would it be if their guns were just as good as the other classes, PLUS we get more health, PLUS a mobile shield you can shoot thru, PLUS the death incarnate that is Sentry mode?
I also think they're plenty accurate, the 2nd (with reduced recoil) and 3rd are good enough for multiple consecutive headshots at a decent range.
Also, if you're having trouble with recoil, don't forget that crouching gives a huge recoil reduction, and also pairs quite nicely with the shield. - 206 postsMemberAgain, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
That Tl50 + heat/spread unlocks gun looks like a beast. You need 500 heavy kills to unlock the Tl50 though and another 150 Tl50 kills to get heat/spread unlocks. OP struggling to get kills let alone access this gun. - 1077 postsMemberAgain, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
Damn son that was awesome! - 282 postsMemberEver played as a heavy on Takodona? You have a better chance of playing the flute with your butt cheeks. Even with sentry and the most improved shield (which sucks unless youre 1 v 1) you will die and never get a kill because the first stage is purely king of the hill.
- 970 postsMemberEver played as a heavy on Takodona? You have a better chance of playing the flute with your butt cheeks. Even with sentry and the most improved shield (which sucks unless youre 1 v 1) you will die and never get a kill because the first stage is purely king of the hill.
it is tough,sometimes i just pop the big gun just to melt 1 person cause my main weapon was overheated. - 206 postsMemberDecember 6, 2017 1:58AMedited December 2017Heavy weapons do not have a range problem,only a wide spread which can be modded.
TL-50 is the highest dps i would believe but not my main,FWMB-10K is for me.
Some people are just good at kiting,you can kill 2 to maybe 3 with 1 charge before over heating if they are still.
It's supposed to be the highest dps but even with the improved cooling you lose dps cause it overheats really fast. I've unlocked every heavy weapon and mod and each time I unlocked something new I was facepalming right after. I love the heavy class and play it exclusively, but you really have to think when playing it vs other classes that have 1 to 2 shot win weapons. - 206 postsMemberAgain, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
1v1 yes, but how often are you 1v1 in GA? - 5000 postsMemberAgain, I don't know where people get the idea that up close the heavy isn't good. My heavy is an absolute beast up close, to the point where if it is 1v1 i'm already thinking where i'm going to go after I kill this person. Tl50 + heat/spread unlocks + combat shield with max level.. you can't be touched 1v1.
EDIT: Getting MVP as heavy without using any star cards.. the class is just that good.
1v1 yes, but how often are you 1v1 in GA?
I routinely kill 2-3 people without even realoding. It's about muscle memory for quick accurate shot placement.Hero/Villain Guide
Heavy Class Guide
Galactic Assault Guide
Heavy (class)
Details
Health
Capabilities
Star Wars Battlefront 2 Best Heavy Weapon
Weapons
Default Abilities
Boost Cards
Ability Cards
- 'The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile.'
- — In-game Description
The Heavy class is one of the four trooper classes that appear in DICE's Star Wars Battlefront II.
OverviewEdit
The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields.
Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. Star Cards for the Heavy class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Their unique Ability Card is Defender, which gives Battle Points when taking damage. The Heavy class uses heavy blasters that are unlocked by completing their respective milestones.
Faction unitsEdit
- Galactic Republic
- Separatists
- Rebel Alliance
- Galactic Empire
- Resistance
- First Order
StatisticsEdit
Heavy Health Statistics | |
Base Health | 200 |
Health Regen Rate | 25 health/sec |
Max Health Regen | 200 |
Regen Delay | 6 sec |
WeaponsEdit
Faction default weaponsEdit
- DC-15 (Clone Heavy Trooper)
- E-5C (Heavy Battle Droid)
- RT-97C (Rebel Heavy Trooper)
- DLT-19 (Heavy Stormtrooper)
- M-45 (Resistance Heavy Trooper)
- FWMB-10 (First Order Heavy Assault Stormtrooper)
Milestone WeaponsEdit
AbilitiesEdit
In-game Description | The default impact grenade detonates on contact with any object. |
In-game Description | Hold the line by drawing a heavy rotary blaster. You and nearby allies take reduced explosive damage while you are in Sentry mode. |
In-game Description | The default Combat Shield projects in front of you, offering a good balance between mobility and protection. |
Star CardsEdit
Boost CardsEdit
Defender | Brawler | Bodyguard | Marksman | Resourceful |
Bounty Hunter | Expert Weapons Handling | Survivalist |
Ability CardsEdit
Improved Impact Grenade | Improved Combat Shield | Ion Torpedo | Detonate Charge | Mobile Sentry |
Barrage | Ion Turret | Supercharged Sentry | Explosive Sentry |
GalleryEdit
The in-game icon for the Heavy class.
A clone trooper heavy of the 87th Sentinel Corps prior to The Chosen One Update.
A heavy assault First Order stormtrooper at Maz's Castle on Takodana.
The Resistance's heavy trooper.
Promotional material of the heavy B-1 battle droid.
A heavy battle droid using the sentry ability at Theed on Naboo.
A heavy assault First Order stormtrooper in sentry mode in The Graveyard on Jakku.
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